Information
Name: Ero Dungeons
Genre: 2DCG, Female protagonist, Animated, BDSM, Corruption, Exhibitionism, Fantasy, Furry, Monster girl, Sex toys
Version: Patch 4 - Download Android version Patch 4 from AdultAPK.com for free!
Censorship: No
Author: Madodev
Last updated: 11 February 2025
Language: English
Made in: Others
Size: 362 MB 7Z / 615 MB UN7Z
About game
Ero Dungeons is a dark fantasy, turn-based dungeon crawler where you build and manage a guild of female adventurers exploring corrupted lands filled with dangerous monsters and strange temptations. The game blends strategic RPG combat with explicit adult themes, featuring sexual content such as BDSM, corruption, exhibitionism, pregnancy, lactation, sex toys, tentacles, and mind control.
As the guild master, you recruit and train adventurers, send them into procedurally generated dungeons, and fight through enemies while managing their mental state, equipment, and growing lust. The world itself is permeated by a supernatural miasma that corrupts those who venture too deep, meaning your characters can be captured, influenced, or transformed by various creatures and devices encountered during exploration. With multiple character classes, equipment, and dungeon encounters, the game mixes tactical RPG progression with erotic scenarios and corruption mechanics that directly affect gameplay and character development.
Improved menu responsiveness.
Esc now always brings up the settings menu.
There's now a Vietnamese translation.
That one line has been removed from the Chinese translation.
There's an option to remove the inactivity timer for barks.
Added save file location to the settings.
Used some tilemaps from Ero Hunters to spruce up the overworld and guild maps.
Signet ring game rule has been replaced with a "no permanent equipment" game rule.
Use get_file in the console to get your save files.
Added a remove_token console command.
Improved the stability of Simpler Levelling.
Balance:
stealth max token count is 2
Made very_common items more common, as they were very rare
cat collar gives 2 stealth tokens if class is pet, otherwise 2 taunt tokens
equine brand per 200 instead of per 1000
Rapier of Self Doubt no longer trigger when hit by an ally.
Reduced the uncurse requirements for the take damage, take durability damage, and get taunt tokens goals
The milkblaster only triggers when hitting an enemy
The Black Feather duster only triggers when getting hit by an enemy
Alchemist:
blanket fire 2-6 -> 1-4
extra powder 7-20 -> 5-12
musket shot 4-16 -> 2-12 (but can also target rank 1)
point-blank shot (alch) 10-14 -> 6-10
controlled musket shot 4-16 -> 2-12
shotgun blast 8-12 -> 6-8
shotgun hail 6-9 -> 3-6
Noble:
health has been increased to the level of the Bunny
moves that hit rank 2 now also hit rank 1
Feinte can be used from rank 1 and En Garde can be used from rank 4
Balestra and Double can hit all ranks
Lunge afflicts Vuln to all targets
appel, moulinet, rubber moulinet 3-4 -> 4-5
balestra, coupe, double, en garde, esquive, feinte, recuperation, redoublement, retraite 3-4 -> 5-6
lunge 6-7 -> 7-8
Ranger:
aimed shot, piercing shot 4-6 -> 4-7
fire arrow, lacerating arrow 3-5 -> 4-6
thunder arrow 3-5 -> 4-7
Moddability:
Rarities are now moddable.
Cutins are now moddable.
Level goals are now moddable.
Darken unused folders when mod editing.
Mod data would sometimes disappear when reopening a mod for editing.
Mods can now also be read (but not edited) two layers deep instead of only one layer.
The data editor pretended you couldn't add if-clauses to the curio choice effects.
Extended the tooltip explain functionality to tokens
The ingame mod editor did not unload data folders from previously edited mods when loading a new mod without those data folders
has_mod would trigger for mods that had been removed but never deactivated
New Condition Scripts:
IF:exact_custom_param
IF:item_infinite_in_guild
IF:has_wear_from_set
IF:has_curse_locked_gear
IF:adventuring
New Passive Scripts:
custom_param_hidden
custom_param_mul_hidden
custom_param_test
parasite_profit
New Trigger Scripts:
WHEN:dungeon_start
WHEN:hit_by_ally_move
WHEN:hit_by_enemy_move
WHEN:move_on_ally
WHEN:move_on_enemy
New Counter Scripts:
FOR:curse_locked_gear
Bugfixes:
Save piercing was broken.
Condition move_type "all" didn't work.
The smell flower move would stun the Large Alraune instead of the smeller.
Character visuals (colors, length) didn't update when changing tokens.
GuildHall still showed the old "starting level" instead of the current upgrade points granted by ponygirls.
Equipment that disables slots now removes other removable equipment in those slots.
Disable slots would parse incorrectly in tooltips.
On turn end effects no longer trigger when delaying your turn due to daze.
Permanent items with non permanent evolutions would get uncursed if left in the inventory.
You can no longer get infinite morale in dungeons by drinking large amounts of milk before timewarping,
Removing a morale boosting item would cause the morale tooltip to say you have horrible morale and more morale than max morale.
If a girl got grappled at the same time as she got kidnapped, the game would misbehave.
Speed tokens wouldn't expire.
The vending machine in the swamp could hand out permanent equipment.
Team size didn't take grappled pops into account.
Bad Luck Charm was broken in some ways.
Some classes couldn't get three goals with simple leveling due to class goal restrictions.
Fixed equipment encyclopedia entry.
Fixed a visual error in the Bunny enemy.
If two girls wore Crown of the Loyal Bunny, they could spank themselves.
Morale actions didn't update moves (e.g. adding dodge didn't make cheer on available).
Adding tokens above the token limit could sometimes cause them to stop working.
Petrified characters could sometimes start moving again.
Sensitivities didn't get their owner set, causing some (modded) scripts on them to not work properly.
Suppress would always stun if it scored a daze.
Swamp didn't follow the same corruption curve as the other regions.
Fixed a minimap error in the Errant Signal dungeon.
Mimic Ornate Chests in the Ruins would pretend to be Lab Mimics.
Game images gallery
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