Information
Name: Bonds Between
Genre: Visual novel, 3DCG, Male protagonist, Anal sex, Animated, Groping, Group sex, Incest, Male domination, Milf, Oral sex, Teasing, Vaginal sex
Version: 0.6
Censorship: No
Author: Obsidian Fox
Last updated: 2 July 2026
Language: English, Russian
Made in: Ren'Py
Size: 1,16 GB 7Z / 1,25 GB UN7Z
About game
Inspired by real life: sometimes sweet, sometimes harsh, filled with unexpected encounters and forbidden passions. It’s a story about people, their weaknesses, desires, and boundaries they either cross or fear to approach. Immerse yourself in a story of intricate relationships, where every moment is charged with emotion and desire. As you follow the lives of richly developed characters, you'll uncover the threads that bind them together, test the strength of those bonds, and confront the hidden truths that could tear them apart.
21 animations A significant increase over the previous release, making conversations and key scenes feel more natural, immersive, and expressive.
4 interactive choices Each choice influences character interactions, emotional nuance, and reactions. As always, there is no locked content—only different relationship dynamics and character responses.
A brand-new chapter New dialogue, major story developments, emotional conversations, character growth, and several scenes that the story has been building toward for quite some time.
Music & sound integration Music and sound effects have been fully integrated throughout the update to strengthen the atmosphere and improve the overall experience.
• 330+ renders
• 21 animations
• Around 2,500 lines of script and code
• 4 interactive choices
• Fully translated text
• Complete music and sound integration
• A fully tested and stable build
While working on this chapter, I paid special attention to maintaining the right balance.
It combines quiet and heartfelt conversations with moments of tension, relationship development, and events that gradually change the lives of the characters. Several scenes were rewritten multiple times before they finally felt exactly the way I imagined them.
I wanted every scene to serve a purpose—not simply to add more content, but to move the story forward and give the characters room to grow.
Looking back, I'm genuinely happy with how this chapter turned out, and I hope you'll enjoy experiencing it as much as I enjoyed creating it.
Game images gallery
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