
Information
Name: Yuna: Reborn
Genre: 3D Game, Female protagonist, Sci-Fi, Humor, Rape, Masturbation
Version: 0.4.1.1091a
Censorship: No
Author: Horn
Last updated: 17 January 2026
Language: English
Made in: Unreal Engine
Size: 5,16 GB 7Z / 5,62 GB UN7Z
About game
Yuna is a Side-Scroller Action RPG with a focus on gameplay and dynamic action.
Changelog
Added:
Markus Town Hall added to the village.
Sophia character added and updated.
Sophia's quest added.
NPC Albert added to the game.
Albert tutorial quest added: Albert asks the player to destroy an infection core and bring back a core in exchange for materials (replacing the old loot-room system).
New enemy “Corpse Eater” added, with 15 unique animations (ETC animations pending).
Hagers received 3 new ETC animations.
Repeatable quest added: “Burn Corpses and Kill Corpse Eaters”.
Changed:
“Arenas” have been replaced with Infection Zones (optional Arena). Each infected area now has a core that must be damaged to trigger the arena event and then destroyed.
Equip armor on bare body: Players can now equip armor directly on an unequipped (bare) character model.
Armor replacement UI: The armor replacement menu now lets you choose which armor piece to swap in the context menu.
Balance:
Armor weight penalty increased: Heavier armor sets (e.g. ~106 kg) now incur a larger movement speed penalty.
Loot limits: Maximum lootable materials per area capped at 40 items (reduced from ~70+) to prevent excessive drops.
Yuna’s crystals spawn only when infection level ≥ 2.
Random arenas (infection events) unlock when infection level ≥ 3.
Standard arenas are now static events available only once per day.
Enemy variety in arenas increased: More White Symbionts and Spitters now appear (previously arenas mostly had Zombieids and Symbionts).
Skill XP progression: Required XP multiplier for leveling up skills (up to level 5) reduced from 10% to 2.5%; remains 10% after level 5. Requiered XP for level 1 redueced (for Cold Blood and Survival skill trees)
Fixes:
Armor weight calculation: Fixed a bug where pants could incorrectly zero out total armor weight or add excess weight. Pants weight is now calculated correctly.
Gloves stat bug: Fixed swapped stats on gloves (damage and defense values were reversed) so they now provide the correct stats.
Hip armor durability: Fixed an issue where hip armor had 0 durability and couldn’t be repaired unless upgraded.
Dialogue skipping: Fixed dialogue bug – you can no longer skip two lines of dialogue at once.
Bloody Yuna injection: Fixed item-disappearance bug (injecting Bloody Yuna now works correctly).
Tentacle spawn: Fixed spawn logic – tentacles now only appear at corruption sites (based on infection level) instead of random locations.
Sex experiences gain fixed.
Optimizations:
AI initialization now delayed by a few frames at level load to prevent frame-rate drops or freezes.
Pathfinding algorithm optimized (reduced CPU load).
Behavior processing optimized: AI does fewer checks; perception is disabled once a decision is made (so the CPU isn’t overloaded).
Landscape shader optimized for better performance.
AI/Enemy Behavior:
Vision range of all enemies now scales with infection.
Symbionts: Now dodge when the player targets them (unless the player is very close or very far). Lunge attacks are faster, occur closer to the player, and now track Judy (making them harder to dodge). Regular attacks have higher speed and shorter delay, and now aim at Judy. After roaring, Symbionts gain a 75% speed boost. If a Symbiont detects and commits to an attack, its speed is +35% of base. Dodge cooldown is 1–3 seconds.
Zomboids: Attack speed is increased by 35%. Single attacks are faster with longer range, target Judy, and have shorter recovery delay.
Spitters: Range of attack nerfed to ~11 meters. Spit attack was reworked: larger spread radius but shorter projectile range. If Judy is within 3 m, they switch to melee attacks; otherwise they use spitting. Spitters boost attack speed during melee, but return to normal speed when spitting.
White Symbionts: Now dodge when targeted. They do not gain speed on attack, but immediately after attacking they flee up to 30 m away from Judi at +60% speed.
Hagers: Leap (jump) attack now targets Judy. Movement speed increased by 35%.
Armored enemies: Removed the previous slow, harmless first phase. If an Armored enemy spots Judy beyond 3 m, it gains +35% speed and uses a ranged special attack. If Judy is within 3 m, it instead gains +45% speed and performs melee attacks.
Lucian (boss): In phase 3, the window between attacks is increased (attack frequency reduced by 0.1s and 0.15s). Phase 1 speed is now doubled. Lucian only dodges when directly targeted. It now takes six times longer to build up to full movement speed. The dodge window against Lucian’s lunge attack is larger.
Visuals and Graphics:
Shadows: Fixed missing shadows on certain objects at low graphics settings (e.g., chairs now properly cast shadows). Dynamic (non-cascaded) shadows now scale resolution with quality settings. Ultra/Inferno settings use high-quality, artifact-free shadows from dynamic lights.
Vegetation shading: Grass now correctly self-shadows under shadows (previously it appeared unevenly lit or blotchy).
Environmental effects: Weather cycles tweaked to change more frequently and quickly. Global illumination (SSGI), exposure, and fog effects enhanced for a better look.
Corruption visuals: Updated the look of infection/corruption areas (can now spread over entire zones).
Judi’s shading: Fixed graphical artifacts in Judi’s Yuna form, smoothing out her genital-area.
UI/UX:
Item stats display: Total stats of equipped armor and weapons are now shown in the context (inventory) menu. (WIP)
Technical:
Event loading: Game events now load only after the previous level is unloaded.
AI initialization optimization: As above, delayed by a few frames to reduce performance spikes.
Landscape rendering: Added support for real-time landscape changes via Runtime Virtual Texturing (RVT); landscape shader performance optimized.
Corruption spawn logic: Updated so that corruption and tentacle spawns are handled more efficiently (aligned with visual updates above).
Quest system refactored: Underlying quest logic and code have been improved/cleaned up.
Miscellaneous:
NPC behavior: NPCs now smoke roughly 4× less often, and at meal times they go to public venues more frequently instead of returning home.
Various behind-the-scenes fixes and updates (e.g., mods crashing fixed) to improve stability.
Cosplay items returned.
Markus Town Hall added to the village.
Sophia character added and updated.
Sophia's quest added.
NPC Albert added to the game.
Albert tutorial quest added: Albert asks the player to destroy an infection core and bring back a core in exchange for materials (replacing the old loot-room system).
New enemy “Corpse Eater” added, with 15 unique animations (ETC animations pending).
Hagers received 3 new ETC animations.
Repeatable quest added: “Burn Corpses and Kill Corpse Eaters”.
Changed:
“Arenas” have been replaced with Infection Zones (optional Arena). Each infected area now has a core that must be damaged to trigger the arena event and then destroyed.
Equip armor on bare body: Players can now equip armor directly on an unequipped (bare) character model.
Armor replacement UI: The armor replacement menu now lets you choose which armor piece to swap in the context menu.
Balance:
Armor weight penalty increased: Heavier armor sets (e.g. ~106 kg) now incur a larger movement speed penalty.
Loot limits: Maximum lootable materials per area capped at 40 items (reduced from ~70+) to prevent excessive drops.
Yuna’s crystals spawn only when infection level ≥ 2.
Random arenas (infection events) unlock when infection level ≥ 3.
Standard arenas are now static events available only once per day.
Enemy variety in arenas increased: More White Symbionts and Spitters now appear (previously arenas mostly had Zombieids and Symbionts).
Skill XP progression: Required XP multiplier for leveling up skills (up to level 5) reduced from 10% to 2.5%; remains 10% after level 5. Requiered XP for level 1 redueced (for Cold Blood and Survival skill trees)
Fixes:
Armor weight calculation: Fixed a bug where pants could incorrectly zero out total armor weight or add excess weight. Pants weight is now calculated correctly.
Gloves stat bug: Fixed swapped stats on gloves (damage and defense values were reversed) so they now provide the correct stats.
Hip armor durability: Fixed an issue where hip armor had 0 durability and couldn’t be repaired unless upgraded.
Dialogue skipping: Fixed dialogue bug – you can no longer skip two lines of dialogue at once.
Bloody Yuna injection: Fixed item-disappearance bug (injecting Bloody Yuna now works correctly).
Tentacle spawn: Fixed spawn logic – tentacles now only appear at corruption sites (based on infection level) instead of random locations.
Sex experiences gain fixed.
Optimizations:
AI initialization now delayed by a few frames at level load to prevent frame-rate drops or freezes.
Pathfinding algorithm optimized (reduced CPU load).
Behavior processing optimized: AI does fewer checks; perception is disabled once a decision is made (so the CPU isn’t overloaded).
Landscape shader optimized for better performance.
AI/Enemy Behavior:
Vision range of all enemies now scales with infection.
Symbionts: Now dodge when the player targets them (unless the player is very close or very far). Lunge attacks are faster, occur closer to the player, and now track Judy (making them harder to dodge). Regular attacks have higher speed and shorter delay, and now aim at Judy. After roaring, Symbionts gain a 75% speed boost. If a Symbiont detects and commits to an attack, its speed is +35% of base. Dodge cooldown is 1–3 seconds.
Zomboids: Attack speed is increased by 35%. Single attacks are faster with longer range, target Judy, and have shorter recovery delay.
Spitters: Range of attack nerfed to ~11 meters. Spit attack was reworked: larger spread radius but shorter projectile range. If Judy is within 3 m, they switch to melee attacks; otherwise they use spitting. Spitters boost attack speed during melee, but return to normal speed when spitting.
White Symbionts: Now dodge when targeted. They do not gain speed on attack, but immediately after attacking they flee up to 30 m away from Judi at +60% speed.
Hagers: Leap (jump) attack now targets Judy. Movement speed increased by 35%.
Armored enemies: Removed the previous slow, harmless first phase. If an Armored enemy spots Judy beyond 3 m, it gains +35% speed and uses a ranged special attack. If Judy is within 3 m, it instead gains +45% speed and performs melee attacks.
Lucian (boss): In phase 3, the window between attacks is increased (attack frequency reduced by 0.1s and 0.15s). Phase 1 speed is now doubled. Lucian only dodges when directly targeted. It now takes six times longer to build up to full movement speed. The dodge window against Lucian’s lunge attack is larger.
Visuals and Graphics:
Shadows: Fixed missing shadows on certain objects at low graphics settings (e.g., chairs now properly cast shadows). Dynamic (non-cascaded) shadows now scale resolution with quality settings. Ultra/Inferno settings use high-quality, artifact-free shadows from dynamic lights.
Vegetation shading: Grass now correctly self-shadows under shadows (previously it appeared unevenly lit or blotchy).
Environmental effects: Weather cycles tweaked to change more frequently and quickly. Global illumination (SSGI), exposure, and fog effects enhanced for a better look.
Corruption visuals: Updated the look of infection/corruption areas (can now spread over entire zones).
Judi’s shading: Fixed graphical artifacts in Judi’s Yuna form, smoothing out her genital-area.
UI/UX:
Item stats display: Total stats of equipped armor and weapons are now shown in the context (inventory) menu. (WIP)
Technical:
Event loading: Game events now load only after the previous level is unloaded.
AI initialization optimization: As above, delayed by a few frames to reduce performance spikes.
Landscape rendering: Added support for real-time landscape changes via Runtime Virtual Texturing (RVT); landscape shader performance optimized.
Corruption spawn logic: Updated so that corruption and tentacle spawns are handled more efficiently (aligned with visual updates above).
Quest system refactored: Underlying quest logic and code have been improved/cleaned up.
Miscellaneous:
NPC behavior: NPCs now smoke roughly 4× less often, and at meal times they go to public venues more frequently instead of returning home.
Various behind-the-scenes fixes and updates (e.g., mods crashing fixed) to improve stability.
Cosplay items returned.
Game images gallery
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Game tags (click on them to see more games):
Unreal Engine, 3D Game, Female protagonist, Sci-Fi, Humor, Rape, Masturbation






