Name: Gain of Life Genre: Visual novel, 3DCG, Female protagonist, Fantasy Version: 0.35.0 Censorship: No Author: SirMister Last updated: 8 April 2023 Language: English Made in: Ren'Py Size: 1,06 GB 7Z / 1,23 GB UN7Z
About game
If you gain weight your clothes will start getting tighter and tighter until you buy a new set of clothes (the same with losing weight, the clothes will get lose). If clothes are too small or they are going to RIP the game will automatically buy an overpriced set of clothes for you (it just makes sense because in real life you would just go and buy yourself new clothes, you wouldn’t go outside naked, so the game forces you to wear clothes).
Your parents paid you an apartment near the college (which your parents paid the scholarship for). By default, you will attend college. With bad behavior, you can get kicked out of college, but you can also leave it when you want to. Next to the college / as your job you will be able to choose from a wide range of jobs, each one containing something special. Some jobs require experience, fame, education,… so you will “unlock” them over time.
Better paid jobs will enable you to buy things, this game is a lot about money. A lot of money enables you to buy research centers,… to do…whatever you want to.
This is NOT supposed to be a minigame, which means one game year has 365 gamedays which you will have to play. Sometimes holidays,… can be skipped with a skip button for lazy players, but it is more efficient to play scenes/holidays yourself without skipping anything. (Weight Gain Fetish)
Changelog
Huff, this one took a lot longer than expected. I think this is mostly because I had been busy with the image engine.
With this update, I hope to achieve an elevated gameplay experience. To achieve this, I have implemented a new UI component that can (and will) be re-used for all the little stores that we have inside the game (cafeterias, bakery, etc.). During development, I tried to take care of every little detail. Overall, I had to implement A LOT of animations to ensure that all the buttons gave just the correct feedback. It is hard to put in words, but if you try it out yourself, you will understand what I mean.
Honestly, I am proud of the quality of the new UI. Any modders out there will enjoy building custom stores inside the game (it's literally a line of code for each item). It's a masterpiece in code, so to speak. Okay, this might be slightly exaggerated, but it's pretty cool. Trust me.
This new store UI is only active for the fast food restaurant (if you go to town and then visit the fast food restaurant as a customer). Why? Well, there is not a lot of content behind the fast food restaurant. If the UI breaks, the game is still fun to play. With the next update, you will see this new store design everywhere inside the game.
Furthermore, I reimagined gym memberships, adjusted the prices to better fit the real-world economy, and added a new UI for purchasing memberships. This component is a custom solution for the gym and does not integrate into the new universal store design.
Game images gallery
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