Princess & Conquest - Version 0.22.00

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  1. ArthvrLima
    Guests
    22 March 2020 16:07
    0
    0
    So, I'll start by saying that I didn't think the game had any potential.
    Because of using Rpg Maker as a game developer program, I thought the game would have a lot of Rpg, weak, since it would be using the Rpg Maker style, but I was wrong on that point.
    Firstly, the system they left in Rpg Maker is more systematic than the general one, making more use of menus and the like, while combat, despite being / having a possibility in Rpg Maker is a small action-slash. Making the game better to play.
    History is very Show. Simple yet perfect. The game has the "Routes" system, where when you find one you stay on it until the game is over and you can start again, but until you reach / find a "Route" the game is on an open world system, do what want and go where you want.
    About the Arts: at the beginning they were nothing great, but today, with the performance and evolution of the game, they have become masterpieces of their CGs.
    However, what took me by surprise was having scenes in the form of Gifs, small animations in the game, for your scenes (+18). Where are the hats to take off.
    At the moment, the game is not complete, so I see a lot of potential for it, I would like to see it in a Unity system or in 3D, but I have nothing to complain about with it today.
    Only, I faithfully hope for a "Route" Harem. Since the game has so many characters, where it is complicated to want to choose only one and still stick to the specific "Route" of it.
    I highly recommend the game.
  2. Rand0
    Guests
    28 August 2019 00:42
    0
    0
    at some point i don't really know what to do anymore .__.
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