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To See Another Day - Version 0.1.4a

To See Another Day - Version 0.1.4a cover image

Information

Name: To See Another Day
Genre: 3DCG, Male protagonist, Animated, Dating sim, Humor, Horror, Romance, Teasing, Oral sex, Vaginal sex, Anal sex, Monster girl, Futa, Lesbian, Female domination, Male domination, Rape
Version: 0.1.4a
Censorship: No
Author: BadPotato
Last updated: 16 May 2026
Language: English
Made in: Ren'Py
Size: 3,36 GB 7Z / 3,48 GB UN7Z


About game


You wake with no name, no past—only the echo of a world long shattered. The city around you lies in ruin, its streets swallowed by silence and something far more unsettling. You don’t know how you arrived here, or why everything feels just slightly wrong.


At your side stands Ophelia—your only ally in this fractured place. She looks human at first glance, but there’s something otherworldly beneath her gaze, something changed. She remembers more than she lets on… and less than she should.


To survive, you’ll have to adapt. Scavenge what remains. Craft tools from debris. Fight back against the horrors stalking the streets. Piece together fragments of memory and truth. And as danger closes in, a fragile bond may form between you and Ophelia—one that could mean salvation… or ruin.


Uncover the mystery behind your arrival. Discover who—or what—dragged this world into madness. In a city consumed by Delirium, survival is only the beginning.


Changelog


New events:
-Amy - PoaM ep 4
-Sarah - Event 4 + potions upgrade!
-Momento Mori - Event 3 - Tea with Mable (Patreon vote winner)
-Zera - Event 4 - Aftermath Recall part 1

Upgrades:
-11 Brand new potions, 13 tier 1 potions have been coded in. Note Delirium Samples unfortunately cannot be found at this time until the full EA update. I removed the new enemy that they are associated with as I was unhappy with their attacks + was having a bug with a new mechanic involving them... So still needs further work.
-Helpful/Unhelpful hints have been added to the cave puzzle
-Enemy level scaling - brings all low level enemies up to the player's level in terms of damage/health/xp given (Turned off by default in options)
-Enemies can now actually damage your armor if they do enough damage
-Enemies can now apply status effects to the player
-New status effects: Ignite and Poison
- Glancing blows, the ability to react to incoming damage and reduce it by 30%/40%/50% based off of your perception stat UI Updates (Patreon vote winner) Work in progress as they are also being overhauled code wise at the same time
-Complete combat UI overhaul with proper status effect tracking + weapon info upon hovering over the equipped item
-Potions crafting table (Still being revised)
-Basic menu option design
-Quest Tracker (Inventory system needs more coding work so it's still the previous one for now.)
-Forage screen(More changes coming)

Bug fixes that I actually remembered to record:
- Proper food consumption at night based off of how many people are staying in the hideout
-Removed the ability to redo Amy's 2nd PoaM event
-Leaving Neomi's hideout properly puts you where you should be instead of by the twins.
-Fri night back hallway image has been corrected
-Fixed mystery ammo usage at the end of combat
-Free roam enemy loss events have been re-enabled
-Removed a massive amount of dead and legacy code

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