Information
Name: To See Another Day
Genre: 3DCG, Male protagonist, Animated, Dating sim, Humor, Horror, Romance, Teasing, Oral sex, Vaginal sex, Anal sex, Monster girl, Futa, Lesbian, Female domination, Male domination, Rape
Version: 0.1.5c
Censorship: No
Author: BadPotato
Last updated: 30 June 2026
Language: English
Made in: Ren'Py
Size: 3,64 GB 7Z / 3,76 GB UN7Z
About game
You wake with no name, no past—only the echo of a world long shattered. The city around you lies in ruin, its streets swallowed by silence and something far more unsettling. You don’t know how you arrived here, or why everything feels just slightly wrong.
At your side stands Ophelia—your only ally in this fractured place. She looks human at first glance, but there’s something otherworldly beneath her gaze, something changed. She remembers more than she lets on… and less than she should.
To survive, you’ll have to adapt. Scavenge what remains. Craft tools from debris. Fight back against the horrors stalking the streets. Piece together fragments of memory and truth. And as danger closes in, a fragile bond may form between you and Ophelia—one that could mean salvation… or ruin.
Uncover the mystery behind your arrival. Discover who—or what—dragged this world into madness. In a city consumed by Delirium, survival is only the beginning.
-Main Event #4 - hideout raids have been fixed so that they don't kick in until after this event has been completed.
-Hidden Cult Prequel - The 2nd visit from the stranger - 2 ending variations (Acolyte Patreon voted event)
-Delirium and Debauchery 4 pack of events. Each event has a minimum of 3 possible outcomes each. (Delirium+ Patreon Voted)
DnD Event - The ghost - Survivor character only (Marcus DM)
DnD Event - The hostage - Delirious character only (Marcus DM)
DnD Event - The Enchantress and the Bath house - Acolyte character only(Jenny DM)
DnD Event - The lady of the lake -Acolyte/Delirious character option (Jenny DM)
-Ophelia Hangout unlock - Ophelia wants to play cards (War) - both hybrid + delirious variations + win/loss events (8 endings)
-1 new weapon - Rae's rifle - First blood based weapon. Scales damage based off of the player's Vitality/perception stats but costs health to fire it
-Audio cross fade system for more seamless looping, currently only added to all main events and a few others as I'm still testing it out + takes time to fully swap everything over.
-Music no longer resets when you pause the game
-From 0.1.5b to c, put up defensive code blocks to stop fuckery between the events that are already using the cross-fade sound loop system and those that are not. There was a potential for a crash or just a clusterfuck of music happening all at once.
-Ammo counter during combat now updates correctly
-Several spelling/grammar fixes
Thank you for all of your support! V0.1.6 is already well under way and I intended to pack it with a whole lot of events to make up for this shortened update cycle!
Game images gallery
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