Name: Secret Dawn Genre: 3DCG, Male protagonist, Animated. Corruption, Cheating, Handjob, Masturbation, Voyeurism, Vaginal sex Version: 0.13.1 Censorship: No Author: Haldane Last updated: 14 June 2025 Language: English Made in: RPGM Size: 3,74 GB 7Z / 4,16 GB UN7Z
About game
An adventure RPG designed for adults, packed with intrigue, lust, and deception. Set in the near future, players follow the lovestruck rural commoners Jon and Eva, who are unwillingly drawn into a world-famous game show called "Crucible." Their relationship faces the ultimate test as they discover they are mere pawns in a much larger, more dangerous game. Note 1: The game features NTR elements, and this thread is not intended for discussions on that genre. Note 2: Game development includes changes to mechanics, with updates that go beyond story additions. Expect some bugs.
Changelog
- Fixed bug causing Reflector challenge loop upon lounge re-entry. Content changes/additions (warning: vague spoilers!): Major content changes and additions, aside from missions: - (Jon) Hear about Reflector - (Both) City visit with Fei - (Jon) Meet Moreau? - (Eva) Look in WC mirror - (Both) Chang's Reflector challenge - (Both) Wake up to pump-o-rama, (Eva) toilet? - (Eva) Work out - (Eva) Meet with Desmond again in dungeon - (Both) Meet at hatch - (Jon) Small dream after Minor content changes and additions: - Made a few new BGMs. - Added observation chamber. - Added theta chamber. - Added new (Eva) beta missions map. - Added new (Jon) alpha console map/simulation. - Designed a couple other maps that won't come online until future updates. - Added some SE from VA sound packs with attribution in Credits. - (Jon) Extended mission timeslot on consoles from 8-17 to 8-18. The timeslot is when the active mission can be entered. Whether/which mission is active depends on what Eva is doing at the current point in the story. - Improved laser/phaser projectile sprites. - Improved Eva's 3d model (lower body especially) and the lighting/studio rig. - Made and implemented new costumes for Eva and Fei, with bust images and spritesheets. - Added "Reflector", a pad to communicate live over video. Implemented as item (equippable gear) and a bust image modifier. - Improved the lighting on the Amenities Area (the lounge) along with a few other maps I can't remember. Major bugfixes and mechanics improvements: - UI: Title screen, added a pure "Continue" button for insta-loading most recent save. Changed the layout: - If player has a playthrough, menu is: "Continue", "Load", "New", "Options", "Exit". - If there are saves but no player saves, menu is: "Load", "New", "Options", "Exit". - If there are no save files, menu is: "New", "Options", "Exit". - Beta Console (Jon): Changed scoring/target/streak mechanics, bonus/doubler now destroys connected bricks, hides cursor on bounce area, mouse y-position affects shot speed, and enabled exit when image cleared. Also improved other stuff. - Implemented a "Moving Bust Images" option which simulates moving/breathing bust images. It's experimental and off by default, so try it out via Options. - Memories: Can set selected render as the menu's background image with Shift. Pressing Shift again, with the same render selected, disables background image. - Made many changes across different parts of the game, such as changing how visuals fade to make them sync better with fast forwarding, improving the wait command, and a lot more. Minor bugfixes and mechanics improvements: - Sprint: Redesigned it (sprinting now lasts a short duration after 'f' is pressed, doesn't need holding) and tuned the effect. - UI: Fixed bug causing mid-convo save icon to hang around after text was shown. - Config: Fixed issue where Shift/Tab/Ctrl keys couldn't be rebound. Also improved the colors of the keyboard config window. - Renders: Added different interpolation types for smoother zooming and transitions (e.g. when doing 'Look' on actors). - Made an improved system for controlling actor positions/behavior across maps. - Slightly slowed fast-forwarding on dialogue.
Game images gallery
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