Name: True Facials Genre: 3D Game, Male protagonist, Parody, Big tits, Oral sex, Futa, Vaginal sex, Group sex Version: 0.58 Pro Censorship: No Author: HenryTaiwan Last updated: 5 November 2025 Language: English Made in: Unity Size: 1,36 GB 7Z / 1,81 GB UN7Z
About game
You get to cum on the faces of beautiful and lively girls.
Changelog
I. New characters: Juliet Starlight (Chainsaw Zombie) Tatyana "Eva" (Metal Gear Solid Δ: Snake Eater) Lady Alcina Dimitrescu (Resident Evil: Village) And the winner of the 2nd Staff Picks Poll, Dante (Devil May Cry 5). II. New Maps: Quiet's Prison Cell from Metal Gear Solid 5: Phantom Pain. III. Improvements: You can now set your favourites characters, poses and modules with the star button. They will then appear at the top of the list. Favourites and other settings are now saved in the save.lua file, which can be copied over to future updates. A more proper guide to True Facials's features can be viewed with [Backspace]. The guide will be updated when new features are released. IV. Other Improvements & Changes: More optimized rendering and Vram usage, eliminating black screens for most GPUs. (We'll continue to work on this to support lower end GPUs that could run v0.56, of which some have 2GB Vram) Improved skybox light directionality. Fixed the scrolling issue in the Module Menu. Fixed the problem with the HeadLookAt command. Fixed POV body paint on the pov character's face instead. Fixed not being able to use the main menu while in dialogues. Add Fluid Settings to Standard version. Characters and map names referred to in scripts are now case insensitive, so "akali" and "Akali" both works. Refactor UI code for future improvements. V. Known Issues: Due to size difference, Lady Dimitrescu has visual issues with certain outfits, and some other characters may have visual issues when wearing her dress. V. Devlog: Thanks to the help from our Discord members, we've been able to solve some big problems from v0.57. With the shared workload from our new programmer we've been able to work on more issues at the same time, and finally get back to the usual release time. We've also had time to talk through the shape of some future developments, and it's looking pretty good. Please post your feedbacks to us on Discord as we're trying factor in more viewpoints to make the design better.
Game images gallery
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