Sex Valley - Version 0.7.00

Information
Name: Sex Valley
Genre: 2DCG, Big tits, Fantasy, Male protagonist, Oral sex, Vaginal sex, Futa, Creampie, Monster girl, Footjob, Group sex
Version: 0.7.00 - Download Android version 0.2.151 from AdultAPK.com for free!
Сensorship: No
Author: Zehmun
Last updated: 8 August 2025
Language: English
Made in: RPGM
Size: 1,78 GB RAR
About game
You will be in the control of a young man living in a small village in a small port town in a large magical land. Being the only man in age to reproduce in the village, you shall partake on various activities with diverse types of girls! Just returning from long years of training, you will see the changes time made on the village you grew on and on the girls that live there. Are you ready to utilize your powers to help the growth and prosperity of a little village?
Changelog
NEW Content
Added new Lamir x Lene threesome scene option!
Unlocked after completing Lene’s third quest and Lamir’s first.
Available during the day by interacting with the picnic basket by the flower field.
Added a new Mia and Nia Foot scene!
Unlocked after completing Illyana's Second Quest!
Available on Wednesday evening(18:00~2200) inside their house. (Changed their schedule to move them to their place. Will fix it in the in-game map eventually)
Added two new optional dungeons and their stories!
They are optional for now. Eventually, they’ll be obligatory to unlock the “ending”
Their difficulty increases with the player’s level, and they give no exp at all.
Each has a different way to be unlocked. If you’re interested, the unlock requirements are in the game guide.
Each unlocks a different class for the Protagonist, which can be changed freely in the new area.
Added three new characters!
The Spirit of the Breeze, Spirit of the Tide, and the Spirit of Hatred.
All of them make their appearance in the new dungeons
Added a new Cheat that allows the player to unlock all unlockable companions at any time.
100% unbalanced. I have no idea how some characters will work at lower levels, as it wasn’t tested at all. But it’s a cheat, so have fun!
It has priority over anything else that modifies party members, so it’ll be active even when a supposed party member is unavailable.
Added a few new maps on the right side of town.
They are accessible through town and the abandoned mansion north of the farm.
They act as entrances to the new dungeons, and the ruins where you can change the Protagonist’s class after it is unlocked.
Added a stray cat and dog on the new maps.
They cute, but don’t do anything but make me worry about them ruining something.
On the new Beach area, east of town, there is a chance that some stuff might wash ashore from the sea!
Items can be sold for gold! Most aren’t worth much, but sometimes you might find some good stuff!
Beach items reset daily.
Added two New classes for the protagonist! Each is unlocked at the end of each new dungeon.
Tide Weaver
A mix of a buffer and healer! Surprisingly durable at higher levels. Uses HP to cast spells!
Storm Guardian
An offensive tank who inflicts bleed and gives the party shields and evasion!
General Changes
The Shady Repellent sold by Obscuria now calculates its duration on steps taken(120 Steps), rather than frames! It’s also cheaper! 20% off!
Should make it last longer in some cases, and lower in others.
This will also deal with some bugs where the repellent kept working during cutscenes, or showed the text of its effect end. (The current version doesn’t count steps taken during cutscenes)
You can now check what the States you currently have do during combat.
In the battle menu, you can select “Status” and see. The same can be done with enemies by selecting “Enemy Status”
On every single area(that is, from the caves and forest), there is now a low 5% chance of facing a special “Swarm” encounter.
Swarm enemies come with a special buff that increases all their stats! Defeating them gives an extra % of the exp needed to the next level!
As the fight can be very dangerous, it has a 100% escape rate.
Decreased the MP cost of skills across the board! Everyone should be able to spam more skills
Removed the % chance that the “Pressed Flower” accessory could give a second turn.
HP cost skills now scale a bit better. Instead of a high % of Max HP, it now uses a smaller HP % + level to decide the costs.
It’s mostly relevant for Nameless, as her massive HP costs at high levels made her pretty bad.
Some enemy-only skills are now properly coded to be able to miss.
Reduced the damage of the Skills: “Bloodbath”, “Goblin Flurry”, “Morgan’s Legacy”, “Eldritch Cataclysm”.
Tweaked the Balance on some items. Bows are a decent option now with their new skill!
All Magic can now Crit! (Mostly changes Kiria, Peach, and Hapi’s crit potential)
ALL MP% Regen items had their values decreased
Reduced XP gains across the board.
The reductions are minor. It’s really hard to balance out exp gain, as the player has the liberty to do all of the character quests and power level through everything.
There were some crazy outliers. Yra in Nihil's quest gave around 3 whole levels if fought at the recommended level.
Might’ve gone overboard. I don’t want to incentivize grinding, just avoid being 3~4 levels above the recommended. (Not including side quests)
It will probably affect people who turn random encounters off the most. I’ll be looking at it.
Enemy Changes
Updated the stats of every single enemy found in the caves, forest and Goddess caves! (Enemies in the solo quests are the same)
Increased the HP and Defense of enemies across the board!
Gave all enemies a bit more atk, so they might deal more than 0 damage on tanky characters.
Enemies now have MP!
It means they can no longer spam skills. Eventually enemies will run out of juice.
Maybe a shit idea, but hey!
Changed the logic behind the % of enemy encounters.
There should be more variety in the enemies you fight.
Rarer enemies might actually appear now
Combat Changes
DOT states (Poison, Toxic, Burn, Suffocating, Bleed, and Aggravate) now have proper animations when their damage is dealt.
Increased the duration of ALL DOT, and reduced their damage.
Before, their damage was based on HP% of the target, which made it useless against some enemies and too strong against others.
Reworked Paralysis. It now stuns only 25% of the time, instead of 50%.
Poison and Toxic now scales off on user’s M.Atk, and is reduced by the foe’s M.Def.
Bleed and Aggravate now scales off on user’s Atk, and is reduced by the foe’s Def
Suffocating now scales off on user’s Max HP
Burn now scales off on user’s M.Atk, and is reduced by the foe’s M.Def.
Character Changes
Protagonist (Hero Class)
Our boy now has a passive where if he lands a Critical Hit or kills a foe, it will give a random ally the “Motivated” buff for 2 turns! The “Motivated” buff will increase damage by 20% and recover a % of HP and some flat amount of MP.
The HP and MP recovery are minimal. Mostly to make a difference early in the game or if he’s solo, as the buff is to a random ally.
Hero Class Skills are now either physical damage or earth damage.(It’s now considered the “Earth” elemental class)
All Fire skills on the Hero class were removed for the future Fire class!
Nihil
Nihil’s Provoke status now lasts 5 turns. Always.
Nihil now has a skill that reduces all allies damage taken by 40%, and absorbs the last 60% while ignoring 30% of it. (Lene also has it when she is playable. Should make the Eris boss fight less annoying to deal with)
Increased the potential MAX damage of Nihil’s “Gamble” skill.
Reduced the level Nihil receives all of her skills. (Nihil no longer needs to be high-level to get the fun stuff)
Nameless
Nameless now heals 2% HP passively each turn
Decreased the HP and TP cost of all Nameless’s skills
Nameless now has a passive that returns a small % of the damage taken back to the enemy + a tiny % of her MaxHP
Should make Nameless deal a tiny bit of damage while turtling.
Obscuria
Obscuria now heals 1% HP passively each turn. (Stacks with her weapon healing)
All Obscuria’s Dark Magic Spells now heal her by a % of the damage dealt. But decreased the overall amount of the ones that already had Life Steal.
Tweaked the “Cursed Grasp” generic Polearm weapon skill to be a simple magic spell that costs no MP. (It’s a M.ATK scaling normal attack)
Before it was a 2 turn life steal buff, but that was kinda weird to use.
Obscuria now has a passive that makes her physical attacks deal more damage the less HP she has. (In her case, that is all non-dark magic skills)
Obscuria now has a skill that marks a foe for a few turns. After those turns are up, the mark detonates and deals 30% of all damage inflicted during those 3 turns.
Increase Obscuria’s Life Steal duration from 2~4 turns to always 6 turns.
Hildegard
Increased Hildegard’s M.Atk growth, so she still deals high poison damage.
Increased Hildegard’s Atk, Def, and Agility. (Her stats were trash across the board)
She is now immune to poison
Increased Hildegard’s Tail Blade M.Atk bonus.
Hildegard’s “Superiority” skill now also deals extra damage when the enemy is afflicted with Suffocating and Aggravate
Updated the logic behind the “Superiority” and “Poison Burst”
I’m unsure if they ever worked or if something broke them, but it's working now.
Hildegard now has a skill that inflicts a random DOT or debuff every turn for 4 turns.
Hildegard now has a passive, where every attack of hers has a 25% chance to inflict any of “Poison”, “Burn”, “Bleed”, or “Suffocating”.
She deals increased damage to enemies inflicted with Poison, Toxic, or Bleed.
Peach
Increased Peach’s base DEF and base Evasion rate!
Peach now has a skill that increases MP cost of all spells in exchange for more damage.
Peach has a passive where every skill she uses gives her a stack. With 3 stacks, her next spell cast costs 0 MP, and deals 20% more damage! However, she loses the stacks when using “Attack”, or taking damage.
Reduced Peach’s MAX MP to compensate for the general MP cost reduction.
Her high damage skill spam was crazy during testing, but I still think her damage is crazy high.
Hapi
Increased Hapi’s DEF
Hapi has a passive where every skill she uses gives her a stack. With 3 stacks, she can choose between two skills to either deal high single target damage(Based on her Luck), or heal all allies!
Hapi is dealing damage now, boys!
Viz
Increased Viz’s base DEF
Reduced her passive Crit Rate from 16% to 8%
The “Bloodbath” skill now only guarantees a Critical hit, instead of guaranteeing a crit and dealing 3x the crit’s damage.
Viz now has a passive that increases her attack and crit rate when she is above 70% HP!
Viz is still probably the best at raw damage, but good luck keeping the buff up.
Kiria
Decreased the MP% cost of some of her skills and increased the TP gain of her skills.
Decreased the HP% cost of her skills.
Fixes
Fixed a massive oversight where Mia and Nia’s threesome wasn’t triggering!
I have no idea how long this bug has been around! But the scene was straight-up disabled. Only found out because I was testing Mia and Nia's stuff.
Fixed an oversight where Nameless’s Chains of Vengeance wasn’t using the correct skill!
It was supposed to be a damaging spell, but instead it gave the enemy taunt. Yeah…
Fixed another issue where the High Priestess had a chance to crash the game.
Fixed an issue where the High Priestess’s wisps were being weird.
Fixed an issue where the High Priestess’s boss fight cultist reinforcements weren’t spawning
Fixed an issue where the last update Nameless scene could leave the game at a black screen.
Fixed an issue where some enemies had a 0.2% chance of crashing the game (Nihil had a 0.1% chance of freezing the game!)
Fixed an issue where the “Potion” option at Nameless’s dialogue wouldn’t result in anything happening
Fixed a repeated line in Calliga’s scene
Fixed an issue where Peach was using a weaker “enemy only” version of the Fireball Spell.
Fixed an issue where Agility wasn’t properly modifying the Evasion Rate.
Fixed a moment during Nameless’s quest where pieces of her body were left flying around on the screen.
Issues being worked on:
Sometimes, when ONLY the protagonist is dead, but the rest of the party is alive, it may trigger a game over, or may not. (Absolutely no idea what is causing this, but I’m looking into it! Hopefully I can track down the issue.)
Added new Lamir x Lene threesome scene option!
Unlocked after completing Lene’s third quest and Lamir’s first.
Available during the day by interacting with the picnic basket by the flower field.
Added a new Mia and Nia Foot scene!
Unlocked after completing Illyana's Second Quest!
Available on Wednesday evening(18:00~2200) inside their house. (Changed their schedule to move them to their place. Will fix it in the in-game map eventually)
Added two new optional dungeons and their stories!
They are optional for now. Eventually, they’ll be obligatory to unlock the “ending”
Their difficulty increases with the player’s level, and they give no exp at all.
Each has a different way to be unlocked. If you’re interested, the unlock requirements are in the game guide.
Each unlocks a different class for the Protagonist, which can be changed freely in the new area.
Added three new characters!
The Spirit of the Breeze, Spirit of the Tide, and the Spirit of Hatred.
All of them make their appearance in the new dungeons
Added a new Cheat that allows the player to unlock all unlockable companions at any time.
100% unbalanced. I have no idea how some characters will work at lower levels, as it wasn’t tested at all. But it’s a cheat, so have fun!
It has priority over anything else that modifies party members, so it’ll be active even when a supposed party member is unavailable.
Added a few new maps on the right side of town.
They are accessible through town and the abandoned mansion north of the farm.
They act as entrances to the new dungeons, and the ruins where you can change the Protagonist’s class after it is unlocked.
Added a stray cat and dog on the new maps.
They cute, but don’t do anything but make me worry about them ruining something.
On the new Beach area, east of town, there is a chance that some stuff might wash ashore from the sea!
Items can be sold for gold! Most aren’t worth much, but sometimes you might find some good stuff!
Beach items reset daily.
Added two New classes for the protagonist! Each is unlocked at the end of each new dungeon.
Tide Weaver
A mix of a buffer and healer! Surprisingly durable at higher levels. Uses HP to cast spells!
Storm Guardian
An offensive tank who inflicts bleed and gives the party shields and evasion!
General Changes
The Shady Repellent sold by Obscuria now calculates its duration on steps taken(120 Steps), rather than frames! It’s also cheaper! 20% off!
Should make it last longer in some cases, and lower in others.
This will also deal with some bugs where the repellent kept working during cutscenes, or showed the text of its effect end. (The current version doesn’t count steps taken during cutscenes)
You can now check what the States you currently have do during combat.
In the battle menu, you can select “Status” and see. The same can be done with enemies by selecting “Enemy Status”
On every single area(that is, from the caves and forest), there is now a low 5% chance of facing a special “Swarm” encounter.
Swarm enemies come with a special buff that increases all their stats! Defeating them gives an extra % of the exp needed to the next level!
As the fight can be very dangerous, it has a 100% escape rate.
Decreased the MP cost of skills across the board! Everyone should be able to spam more skills
Removed the % chance that the “Pressed Flower” accessory could give a second turn.
HP cost skills now scale a bit better. Instead of a high % of Max HP, it now uses a smaller HP % + level to decide the costs.
It’s mostly relevant for Nameless, as her massive HP costs at high levels made her pretty bad.
Some enemy-only skills are now properly coded to be able to miss.
Reduced the damage of the Skills: “Bloodbath”, “Goblin Flurry”, “Morgan’s Legacy”, “Eldritch Cataclysm”.
Tweaked the Balance on some items. Bows are a decent option now with their new skill!
All Magic can now Crit! (Mostly changes Kiria, Peach, and Hapi’s crit potential)
ALL MP% Regen items had their values decreased
Reduced XP gains across the board.
The reductions are minor. It’s really hard to balance out exp gain, as the player has the liberty to do all of the character quests and power level through everything.
There were some crazy outliers. Yra in Nihil's quest gave around 3 whole levels if fought at the recommended level.
Might’ve gone overboard. I don’t want to incentivize grinding, just avoid being 3~4 levels above the recommended. (Not including side quests)
It will probably affect people who turn random encounters off the most. I’ll be looking at it.
Enemy Changes
Updated the stats of every single enemy found in the caves, forest and Goddess caves! (Enemies in the solo quests are the same)
Increased the HP and Defense of enemies across the board!
Gave all enemies a bit more atk, so they might deal more than 0 damage on tanky characters.
Enemies now have MP!
It means they can no longer spam skills. Eventually enemies will run out of juice.
Maybe a shit idea, but hey!
Changed the logic behind the % of enemy encounters.
There should be more variety in the enemies you fight.
Rarer enemies might actually appear now
Combat Changes
DOT states (Poison, Toxic, Burn, Suffocating, Bleed, and Aggravate) now have proper animations when their damage is dealt.
Increased the duration of ALL DOT, and reduced their damage.
Before, their damage was based on HP% of the target, which made it useless against some enemies and too strong against others.
Reworked Paralysis. It now stuns only 25% of the time, instead of 50%.
Poison and Toxic now scales off on user’s M.Atk, and is reduced by the foe’s M.Def.
Bleed and Aggravate now scales off on user’s Atk, and is reduced by the foe’s Def
Suffocating now scales off on user’s Max HP
Burn now scales off on user’s M.Atk, and is reduced by the foe’s M.Def.
Character Changes
Protagonist (Hero Class)
Our boy now has a passive where if he lands a Critical Hit or kills a foe, it will give a random ally the “Motivated” buff for 2 turns! The “Motivated” buff will increase damage by 20% and recover a % of HP and some flat amount of MP.
The HP and MP recovery are minimal. Mostly to make a difference early in the game or if he’s solo, as the buff is to a random ally.
Hero Class Skills are now either physical damage or earth damage.(It’s now considered the “Earth” elemental class)
All Fire skills on the Hero class were removed for the future Fire class!
Nihil
Nihil’s Provoke status now lasts 5 turns. Always.
Nihil now has a skill that reduces all allies damage taken by 40%, and absorbs the last 60% while ignoring 30% of it. (Lene also has it when she is playable. Should make the Eris boss fight less annoying to deal with)
Increased the potential MAX damage of Nihil’s “Gamble” skill.
Reduced the level Nihil receives all of her skills. (Nihil no longer needs to be high-level to get the fun stuff)
Nameless
Nameless now heals 2% HP passively each turn
Decreased the HP and TP cost of all Nameless’s skills
Nameless now has a passive that returns a small % of the damage taken back to the enemy + a tiny % of her MaxHP
Should make Nameless deal a tiny bit of damage while turtling.
Obscuria
Obscuria now heals 1% HP passively each turn. (Stacks with her weapon healing)
All Obscuria’s Dark Magic Spells now heal her by a % of the damage dealt. But decreased the overall amount of the ones that already had Life Steal.
Tweaked the “Cursed Grasp” generic Polearm weapon skill to be a simple magic spell that costs no MP. (It’s a M.ATK scaling normal attack)
Before it was a 2 turn life steal buff, but that was kinda weird to use.
Obscuria now has a passive that makes her physical attacks deal more damage the less HP she has. (In her case, that is all non-dark magic skills)
Obscuria now has a skill that marks a foe for a few turns. After those turns are up, the mark detonates and deals 30% of all damage inflicted during those 3 turns.
Increase Obscuria’s Life Steal duration from 2~4 turns to always 6 turns.
Hildegard
Increased Hildegard’s M.Atk growth, so she still deals high poison damage.
Increased Hildegard’s Atk, Def, and Agility. (Her stats were trash across the board)
She is now immune to poison
Increased Hildegard’s Tail Blade M.Atk bonus.
Hildegard’s “Superiority” skill now also deals extra damage when the enemy is afflicted with Suffocating and Aggravate
Updated the logic behind the “Superiority” and “Poison Burst”
I’m unsure if they ever worked or if something broke them, but it's working now.
Hildegard now has a skill that inflicts a random DOT or debuff every turn for 4 turns.
Hildegard now has a passive, where every attack of hers has a 25% chance to inflict any of “Poison”, “Burn”, “Bleed”, or “Suffocating”.
She deals increased damage to enemies inflicted with Poison, Toxic, or Bleed.
Peach
Increased Peach’s base DEF and base Evasion rate!
Peach now has a skill that increases MP cost of all spells in exchange for more damage.
Peach has a passive where every skill she uses gives her a stack. With 3 stacks, her next spell cast costs 0 MP, and deals 20% more damage! However, she loses the stacks when using “Attack”, or taking damage.
Reduced Peach’s MAX MP to compensate for the general MP cost reduction.
Her high damage skill spam was crazy during testing, but I still think her damage is crazy high.
Hapi
Increased Hapi’s DEF
Hapi has a passive where every skill she uses gives her a stack. With 3 stacks, she can choose between two skills to either deal high single target damage(Based on her Luck), or heal all allies!
Hapi is dealing damage now, boys!
Viz
Increased Viz’s base DEF
Reduced her passive Crit Rate from 16% to 8%
The “Bloodbath” skill now only guarantees a Critical hit, instead of guaranteeing a crit and dealing 3x the crit’s damage.
Viz now has a passive that increases her attack and crit rate when she is above 70% HP!
Viz is still probably the best at raw damage, but good luck keeping the buff up.
Kiria
Decreased the MP% cost of some of her skills and increased the TP gain of her skills.
Decreased the HP% cost of her skills.
Fixes
Fixed a massive oversight where Mia and Nia’s threesome wasn’t triggering!
I have no idea how long this bug has been around! But the scene was straight-up disabled. Only found out because I was testing Mia and Nia's stuff.
Fixed an oversight where Nameless’s Chains of Vengeance wasn’t using the correct skill!
It was supposed to be a damaging spell, but instead it gave the enemy taunt. Yeah…
Fixed another issue where the High Priestess had a chance to crash the game.
Fixed an issue where the High Priestess’s wisps were being weird.
Fixed an issue where the High Priestess’s boss fight cultist reinforcements weren’t spawning
Fixed an issue where the last update Nameless scene could leave the game at a black screen.
Fixed an issue where some enemies had a 0.2% chance of crashing the game (Nihil had a 0.1% chance of freezing the game!)
Fixed an issue where the “Potion” option at Nameless’s dialogue wouldn’t result in anything happening
Fixed a repeated line in Calliga’s scene
Fixed an issue where Peach was using a weaker “enemy only” version of the Fireball Spell.
Fixed an issue where Agility wasn’t properly modifying the Evasion Rate.
Fixed a moment during Nameless’s quest where pieces of her body were left flying around on the screen.
Issues being worked on:
Sometimes, when ONLY the protagonist is dead, but the rest of the party is alive, it may trigger a game over, or may not. (Absolutely no idea what is causing this, but I’m looking into it! Hopefully I can track down the issue.)
Game images gallery
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Game tags (click on them to see more games):
2DCG, Big tits, Fantasy, Male protagonist, Oral sex, Vaginal sex, RPGM, Futa, Creampie, Monster girl, Footjob, Group sex
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