Name: Cloud Meadow Genre: 2DCG, Male protagonist, Female protagonist, Fantasy, Furry, Animated, Big tits, Oral sex, Incest, Futa, Vaginal sex, Monster girl, Anal sex, Gay, Lesbian Version: 0.1.4.3b Patreon Censorship: No Author: Team Nimbus Last updated: 12 October 2023 Language: English Made in: Unity Size: 611 MB RAR
About game
Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another. Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.
Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow. Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with! Explore a shattered world, where civilization makes its place among the clouds atop floating islands. Explore dungeons filled with exotic plants and dangerous monsters to capture and return to your farm with.
Album and Cheat code: Freefalling Borker
Changelog
Changes Migration units are now selected from a 3-tiered unit table that matches the player’s level Tiers are divided into level ranges 1 - 14, 15 - 39, 40 - 60 Third tier also introduces a small chance to include boss units to enemy mobs Balancing improvements for migration mobs rules to eliminate unfair combat encounters Migrations will also have no more than 1 healer class unit Added item drops to numerous enemy unit loot tables New music for cave interior rooms Slowing debuff from Pirate Headhunter’s Caltrops ability will no longer stack Updated visuals for Alpha Wolf’s Huff n Puff ability
Fixes Fixes monster migration activating on floors that are not yet unlocked for migration Fixed an error in Floor 6 Stonebreaker sequence when the party contains multiple party members of the same name In monster selection UI the party level filter will no longer fully obscure the first row of monsters Cloud bridge from Cloverton to Farm now using the correct material again Prevented integer overflow when generating fixed random numbers for seeding migration results