Portals of Phereon - Version 0.26.1.0
Information
Name: Portals of Pheroeon
Genre: 2DCG, Anal sex, Big tits, Creampie, Fantasy, Female protagonist, Futa, Handjob, Male protagonist, Monster girl, Oral sex, Rape, Titjob, Vaginal sex
Version: 0.26.1.0
Censorship: No
Author: Syvaron
Last updated: 11 February 2024
Language: English
Made in: Unity
Size: 879 MB ZIP
About game
Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls. Maincharacter is currently a female(or futa) human (still not quite sure about that. Maybe she will be a unique species that cannot be found anywhere else, making hybrids between her and anything else also unique). There will be a lot of base species (currently only 7 (Centaur, Harpy, Angel, Succubus, Mermaid, Plant, Lavagirl)) and all possible combinations as hybrids as your characterpool to recruit from/ breed. Npcs will mostly be variants of those species or completely unique ones.
1 new unique
added fungal spirits as unlockable starting option.
added electric base spirit. (also unlockable)
1 new special hybrid.
Brothel:
Added some bonus modifiers for various team setups with special effects.
Multiplier should more accurately show in total appeal.
Buying/Expanding rooms is cheaper. Even more on fast games.
Added a few actions/traits for shows
Endgame stuff:
Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty.
Enemies in there have a higher cap on level/party size.
Special rare enemies can spawn in there.
SaveSystem:
Should be much faster to open save window with many saves.
Now an additional file is created in the saveData folder, storing information.
The file isn't necessary and could be deleted etc. temporarily removing info from the save window.
File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window.
Saves from the same start can be more clearly recognized by an id.
Can sort saves by name/id/character/date.
Can toggle a simplified view.
Quickruns:
Seeds can contain things to modify them. (case sensitive. can use multiple)
"Crea/CreaM/CreaF","Evo","Druid/DruidM/DruidF","Other" to guarantee mc.
"Fav" for currently favourite gallery character/4th mc. (seed won't be fixed with differetn selections)
"Fire","Water"... for affinity
"Fusion","Fusion+","Farm","Farm+" override default farmfocus
"Medium","Long","FreePlay", override gamelength
Other selected traits: Gacha, Natural, Hard
Example: "FireCreaGacha69" = starts a run with Creation/Fire element and Gacha, while other stuff is random.
Each unique seed should always result in the same start more accurately now.
Other:
4 new difficulty modifiers and 2 new achievements/traits.
Added some town npc objectives/tasks.
Npcs now keep up to 2 actions for the next day if unused.
added some new events/gallery entries
Option to keep items in party stash when returning
many small changes
Balancing:
Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats.
Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it's higher.
Spores created by spore effect have genes equal to their origin.
Item value no longer scales exponentially with upgrade ranks.
Noteworthy bugfixes:
Hostility didn't scale correctly based on distance to portal. (could be a lot higher early on)
portals with all species had centaurs with twice the probability
tavern quests were halved while below 50 reputation, instead of -50
tanid team perk also gave the enemy a slimebulb.
many other bugfixes.
Game images gallery
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